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Meta-

game design

 

In a VR Game 

Production

Cat Trap was an interdisciplinary team, consistent of multiple game art students, design students and sound designers. During the process different member took different roles within the project. I assume the metagame design role. 

My role was to design and produce the game score system. Through various iterations and conceptional work, with team oversight. 

The Following is the design process

(although some elements did not made it to the final production mainly due to time constrain). 

Meta-

game design

 

In a VR Game 

Production

The team was set from the start with the parameter of the game: To poison the Cat for victory. 

I offer by having a suspicious gauge that setup the next step. 

Once we have the suspicious gauge. Element of puzzle like can be introduce and offering different poisons will amount to player decision-making

I use Decision Modeling Optimization

Following Puzzle design theory. we planed to use the radio to offer player feedback to their progress as well as introducing them to their impact to the game.

Finally offer different endgame scenarios and produce a score system to reflect player game play 

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For Full Dev. Slide Details Please Vist Link Below.

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